Join the Mellon Racing server in Assetto Corsa EVO
Join the Mellon Racing server in Assetto Corsa EVO

Join the Mellon Racing Clean Racers Club

Join the Mellon Racing Clean Racers ClubJoin the Mellon Racing Clean Racers ClubJoin the Mellon Racing Clean Racers Club

$10 monthly subscription gets you access to the Mellon Racing Clean Racers Club private server for the best racing in ACE!


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Mellon Racing Clean Racers Club League Races sign ups are open!

1st Season:


Current season class: GT2

488 EVO, Huracán EVO2, Maserati GT2 and Mercedes AMG. 


Must race the same car through the season


Race dates to be determined


Rd.1: Paul Ricard.         15min. Sprint

(Prologue, results determine starting grid for Rd. 2) 


Rd.2: Paul Ricard.        30min. Endurance

Rd.3: Brands Hatch.   20min. Sprint

Rd.4: Monza.                 30min. Endurance

Rd.5: Watkins.               20min. Sprint is

Rd.6: Fuji.                        20min. Sprint

Rd.7: Spa.                        24hr.  Endurance

(40min. Race, 24hr. Elapsed time in game)


Rd.8: Nurburg(GT)        25min. Finale Sprint


$25 for season entry or $5/race


Prizes

1st:     $50

2nd:   $35

3rd:    $25

Purse may increase depending on racer count.  


We will start season when we have 8 racers sign up for the season. 


Max 20 racer field. 

Top 20 to qualify will be eligible to race.


Basic track rules and knowledge will be enforced


All reported track incidences will be reviewed and penalized accordingly. 


-Qualifying. 10min. session. 

-Race


Be cautious on out-laps. If you are off pace or make a mistake. Be cautious while in the racing line and reenter the track safely. Do not impede other racers on hot laps or leaders. 


-Blue Flags and Flashing Lights. Racer must yield to leaders approaching(hold your line and be predictable so leaders can make the pass). Do not try to race leaders or be aggressive if you are being lapped. If you are off pace from the leaders. Be aware of what's behind you if you are in the racing line. 


-Exiting Pit lane. Racer must stay within pit road lines. Racer exiting pit Lane must yield for approaching traffic.  


-Block Passing. Racer being challenged can make one defensive move per straight. Then  the defender must hold that line. NO BLOCK PASSING.


-Collisions. No overly aggressive driving or swerving causing wrecks. On track reported collision will be reviewed for intent and penalized accordingly.


-Dive-Bombs. We understand this is amateur SIM racing. Mistakes happen. But please. Don’t build a reputation for dive-bombing and being reckless. 


-Wreck out. Once your car is unable to safely continue. You must return to pit and your day is done(like real racing). Exception!!!! On 24hr race. If you wreck before the halfway point of race. You may return to pit. Fix your car and continue to race ONE time!!!!  Do not continue if you cannot control your car. 


These are the basic rules and may add more throughout the season. But this is common race knowledge. 


Point/scoring: 


1st:     22pts. 

2nd:   20pts. 

3rd:    19pts. 

4th:    18pts. 

5th:    17pts. 

6th:    16pts. 

7th:    15pts. 

8th:    14pts. 

9th:    13pts. 

10th:  12pts. 


One throwaway race top 7 finishes count toward points


Top 10 will score points

Top 3 in points at end of season receive prize.

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